AVAILABLE FOR WORK

AVAILABLE FOR WORK

Designing to bridge gaps and deepen understanding.

Designing to bridge gaps and deepen understanding.

Hi, I'm Gileen! I build design systems and creative strategies that help teams tell their story, carry their mission, and reflect their values.

Hi, I'm Gileen! I build design systems and creative strategies that help teams tell their story, carry their mission, and reflect their values.

PREVIOUS COLLABORATIONS WITH

Product Design

LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

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AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

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NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

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BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

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LYDDA


LYDDA is a product case study of a conceptual IKEA product, specifically designed for work-from-home parents during the height of the Covid-19 pandemic.

Read more

AMBROSIA


A mobile application to help college students navigate food-positive relationships, the anti-diet movement, and nutritionist help.

Read more

NAVIGATING NEW YORK


A guide to the New York City subway system, specifically designed for incoming students of the Stanford in New York program.

Read more

BART


A reimagination of the Bay Area Rapid Transit mobile application, focusing on three user task flows: planning a trip, calculating fare, and parking.

Read more

Graphic Design

ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

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PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

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SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

Read more

ICE PROTEST POSTERS


A graphic design campaign that critically engages with U.S. immigration enforcement through a visual language grounded in Gen Z internet culture and queer-feminist aesthetics, aiming to mobilize younger audiences toward radical and abolitionist frameworks of resistance.

Read more

PROJECT YELB


Social media collateral for Project YELB (Youth Engaging with Long Beach), a community initiative that aims to empower younger generations to engage positively and meaningfully with the city of Long Beach.

Read more

SWISSLOG HEALTHCARE MOTION GRAPHICS


Social media motion graphics developed for Swisslog Healthcare to communicate the critical role of Translogic pneumatic tube systems in improving hospital logistics and preventing medical errors.

Read more

Speculative Design

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

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HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

Read more

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

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THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

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I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

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I DON'T THINK WE'RE IN (CORPORATE) MEMPHIS ANYMORE


Who are these flat uncanny figures that have taken over the tech world? Do we know truly them, and why have we come to accept them as symbols of delight, trustworthiness, and whimsy? This project is a reimagination of the Corporate Memphis style as disturbingly realistic humans — pushing us to question what (and who) represents humanity in our digital spaces.

Read more

THE FREE MARKET


The Free Market is a rigged puzzle game about the illusion of fairness. Players scramble to solve a distorted image while a spinner decides who gets the clear view and who’s left struggling.

Read more

23 MAGAZINE


This series experiments with alternate strategies of spreading narratives, reimagining select chapters from Ha-Joon Chang’s 23 Things They Don't Tell You About Capitalism through the bold and attention-grabbing visual language of gossip magazine covers.

Read more

HONEST PAPAYA


Honest Papaya is a packaging design project that calls out the colonialist mindsets still deeply embedded in Philippine culture. It rebrands papaya soap, a popular skin-whitening product in the Philippines, to be more transparent about its perpetuation of harmful colonialist mindsets.

Read more

BLNK APP


BLNK is a satirical app design project that critiques the obsession with apps as fix-all solutions. By imagining a mobile app that tells users when to blink — despite blinking being a semi-autonomic bodily function — it brings into question: do we really need an app for everything?

Read more